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WASHINGTON, Oct https://crada.io/freelancer/ 10, 2023 – The Entertainment Software Association (ESA), in partnership with video game trade associations in Australia, Canada, Europe and South Korea, today released the first-ever Power of Play report https://crada.io/ The report highlights the findings from peer-reviewed academic research about the positive effects of gameplay, which are confirmed by a survey of 12,847 active (weekly) players (ages 16 and older) in 12 countries: Australia, Brazil, Canada, France, Germany, Italy, Japan, Poland, South Korea, Spain, the United Kingdom and the United States https://crada.io/freelancer/ The survey revealed that in addition to entertainment, video games provide players with a number of social and emotional benefits that are shared on a global level https://crada.io/freelancer/ But back to the games themselves: If there is an overarching theme to this year’s best releases, it is the power of human connection and what it means both to have and to lose it https://crada.io/freelancer/ Perhaps it’s a result of moving out of the pandemic era, or maybe it’s because divisions along political, religious, and cultural lines feel increasingly pronounced https://crada.io/freelancer/ But whether it comes in the form of games that encourage a multiplayer experience, or solo games that hinge on the importance of community, the best games of 2023 consciously placed attention on the far-reaching consequences of the personal decisions made by the characters we play as—and, by extension, ourselves https://crada.io/ What You'll Need: A handkerchief https://crada.io/ Age Group Proportion Number of Gamers Under 18s 20% 618 million 18-34 years 38% 1 https://crada.io/ 17 billion 35-44 years 14% 433 million 45-54 years 12% 371 million 55-64 years 9% 278 million 65+ years 7% 216 million https://crada.io/ This meant designing a new model and art for the Forsaken player characters, forgoing the previously mentioned skeleton designs https://crada.io/freelancer/ By adopting the player models, players were not taken aback by what would clearly be a different cultural game design https://crada.io/ |